Friday, 23 March 2012

5th Week: Analyze, Design & Critique..

For this week, we are required to present our design document to the classroom. We did what we think we could make, a simple design but we think the strategies of our courseware will meet the constructivisme theory of learning. But, according to Dr Jamal we mismatch the elements with the strategies of implementation. We realize that the elements must be synchronize and parallel with the strategy of implementation.

I am also quite impressed at some of other group that comes out with a very detailed design, which is "can sell" according to Dr Jamal. I do think that our group should review the design document again after get some ideas from the positive comments from Dr. Jamal.

Then, I came out with the conclusion that the design document is not necessary to be very complex and heavy because it may create many technical problem later on. But, it has to be precise with all elements aligned with the concept that desired to be delivered.



TOO MUCH, TOO LITTLE OR TOO LATE TO DECIDE?

Tuesday, 20 March 2012

4th Week: Design Document

For this week, I was unable to attend the class because I went to my hometown in Terengganu. But I manage to catch up with my group members about the topic that the class discussion this week - Design Document. After all, what is design document is about?

From my search in Wikipedia, design document can be defined as...

  • A written description of a software product, that a software designer writes in order to give a software development team an overall guidance of the architecture of the software project.
  • usually accompanies an architecture diagram with pointers to detailed feature specifications of smaller pieces of the design.
  • required to coordinate a large team under a single vision.
  • needs to be a stable reference, outlining all parts of the software and how they will work.
  • is commanded to give a fairly complete description, while maintaining a high-level view of the software.

And in my personal point of view, design document provide a platform or guidlines for the courseware developer to implement their project to meet the specific objectives

Regarding our courseware project, we have a discussion to construct our design document for our project. the most important part is to know what theory and strategies to be applied in the coursware to meet to objective and the needs.

The design document format are as below:

Thursday, 15 March 2012

3rd Week: Fundamental of Multimedia Courseware Design

For this week, we discussed about the fundamental of Multimedia Courseware Design. The basic idea can be represent in this diagram;


The analogy of pyramid explains the fundamental of design which is consisted of element of Content, Forms (Visuals) , Functions (Technology) and Purpose (Economics). The design should consider the Economics factor as the objective or to determine the purpose of the courseware. The content was displayed as a brick to build the pyramid. The element of Visual and Technology must be balance to create a good courseware.

In this week, we also discussed abot the key factor to consider in planning a courseware. Some of them are;
  • Well structured
  • Easy navigate
  • Quick download
  • Simplicity
  • Consistency
  • Engagement
And also the types of Learning Theory to be consider to adapt to the software such as;
  • Constructivisme
  • Cognitisme
  • Behaviorisme
The multimedia couseware design consisted of three major parts;
  • Information Design
  • Interaction Design
  • Visual Design

Monday, 12 March 2012

2nd Week : An introduction to ID Models

For the second week of the lecture, we discussed about the instructional design models.  Instructional Design is the branch of knowledge concerned with research and theory about instructional strategies and the process for developing and implementing those strategies.There are a lot of existing models that have been developed such as;
  • ADDIE
  • ASSURE
  • Dick and Carey
  • Hanafin and Peck
  • Rapid Prototyping
  • Waterfall

The ADDIE Instructional Design Model



What is Instructional Design?
Instructional design is “the systematic and reflective process of translating principles of learning and instruction into plans for instructional materials, activities, information resources, and evaluation” (Smith and Ragan, 1999, p. 2). 


5 Steps in the ADDIE Design Model

1. Analysis 
  •  During analysis, the designer identifies the learning problem, the goals and objectives, the audience’s needs, existing knowledge, and any other relevant characteristics. Analysis also considers the learning environment, any constraints, the delivery options, and the timeline for the project. 

2. Design 
  • A systematic process of specifying learning objectives. Detailed storyboards and prototypes are often made, and the look and feel, graphic design, user-interface and content is determined here. 

3. Development 
  • The actual creation (production) of the content and learning materials based on the Design phase. 

4. Implementation 
  • During implementation, the plan is put into action and a procedure for training the learner and teacher is developed. Materials are delivered or distributed to the student group. After delivery, the effectiveness of the training materials is evaluated. 

5. Evaluation 
  • This phase consists of (1) formative and (2) summative evaluation. Formative evaluation is present in each stage of the ADDIE process. Summative evaluation consists of tests designed for criterion-related referenced items and providing opportunities for feedback from the users. Revisions are made as necessary. 
NOTE: Rapid prototyping (continual feedback) has sometimes been cited as as a way to improve the generic ADDIE model.


The Courseware Design Cycle based on ADDIE Model


Wednesday, 7 March 2012

1st Week: Introduction to the course

For the first week, we have been introduced to the brief outline of this course. This course will gives exposure and experience to students in developing interactive educational multimedia software based on any software design theory.  Aspects that will be discussed in this course are instructional design theory, project management approaches, development process and producing the finished product of the software.

As for myself, I get to see the clearer picture of what we are going to learn in this course for this semester ;)


Friday, 2 March 2012

Greetings ;)

Salam and Hello everyone...

This is my first post on CD-rom multimedia development class..
At first it was quite a dilemma to me whether to enroll in CD rom or web based development..but after thinking and considering, finally here i am in this course. My expectation for this course is that i will be able to work and cooperate with team members to produce high quality cd rom courseware ;)

As far as i know in this course we are going to develop a standalone application in form of CD rom. I personally think that CD rom is still important eventhough the web base multimedia is said to be more convinient and accesible. The advantage of CD rom or DVD based multimedia courseware is that they can function on their own anywhere and everywhere without worried about the internet connection or bandwidth.

Finally I hope to get something very beneficial in this course in order to be a good educational technologist after graduated ;)

P/S: feel free to drop any comments and suggestion on my page..I would really apreciated that..